Open Innovation for League of Legends

Posted on

Hundreds of millions of people play and watch League of Legends. Will the game will be sustainably popular (like basketball) or will it follow the path of other electronic games in the past and give away to newer concepts? In this long-term context, it is crucial that the game developer utilizes open innovation to support game updates and an ecosystem of players, teams, fans, and platform partners.

GameOver for GameStop?

Posted on

Suppliers and customers agree that digital distribution is the way of the future for videogames. So what should GameStop, the industry's leading physical retailer, do?

Video Games Are the New Football

Posted on

Looking to sign the next Cristiano Ronaldo? I’ll give you a hint: the millionaire athletes of tomorrow probably aren’t going to be 6′ 3″ and they probably won’t bench press 200 lbs. They probably can’t even run that fast.

GameStop in the Age of Digital Distribution

Posted on

GameStop, the last pure video game retailer in the United States, has seen its stock price fall 34.1% over the last four quarters due to mixed sales results on its website and 6,627 physical stores. Can GameStop figure out how to keep their stores relevant, or will they go the way of other physical media retailers such as Blockbusters, Boarders or Tower Records?