Steam-powered ideas: a market for open innovation
Videogaming is a notoriously challenging industry. How then has Valve been able to develop such a dominant position since its founding in 1996?
Videogaming is a notoriously challenging industry. How then has Valve been able to develop such a dominant position since its founding in 1996?
Hundreds of millions of people play and watch League of Legends. Will the game will be sustainably popular (like basketball) or will it follow the path of other electronic games in the past and give away to newer concepts? In this long-term context, it is crucial that the game developer utilizes open innovation to support game updates and an ecosystem of players, teams, fans, and platform partners.
On March 3, 2017, Nintendo released Switch, an innovative video game system that provided both mobile and living-room gaming access [1]. Video: Nintendo Switch [2] Only weeks after the release, Switch was out of stock at most retailers [3]. Nintendo cited […]
Suppliers and customers agree that digital distribution is the way of the future for videogames. So what should GameStop, the industry's leading physical retailer, do?
One video game company is riding the wave of digital transformation to introduce its long-adored franchises to new audiences around the world.
No Man's Sky release shows the potential pitfalls associated with digitization of game publishing and content distribution.
Looking to sign the next Cristiano Ronaldo? I’ll give you a hint: the millionaire athletes of tomorrow probably aren’t going to be 6′ 3″ and they probably won’t bench press 200 lbs. They probably can’t even run that fast.
After losing the latest battle in the video game console war, how can Nintendo utilize new advancements in mobile gaming and augmented reality to remain relevant in a continuously changing gaming industry?
GameStop, the last pure video game retailer in the United States, has seen its stock price fall 34.1% over the last four quarters due to mixed sales results on its website and 6,627 physical stores. Can GameStop figure out how to keep their stores relevant, or will they go the way of other physical media retailers such as Blockbusters, Boarders or Tower Records?