ShelfZone, a VR tool for improving retailing
Shelfzone is a B2B VR program for retailers but hopes to one day be your digital shopping destination.
Shelfzone is a B2B VR program for retailers but hopes to one day be your digital shopping destination.
Medical Realities: an educational platform that leverages VR to improve surgical training
FOVE is a Japanese HMD and software developer that has developer a potentially game-chaging eye-tracking technology.
STRIVR delivers immersive performance training using VR and is changing the way athletes train themselves.
Through robust tech solutions and partnership with leading media publishers, Littlstar has positioned itself as the leading portal for VR content.
Facebook entered the early stage of virtual reality market in 2014 by acquiring Oculus VR at $2 billions. Thanks to the rise of 5G in late 2010’s to early 2020’s, VR will evolve beyond the gaming market. There will […]
How does a hardware incumbent avoid going the way of Nokia as VR takes over?
IDEO, a pioneer in design thinking, employs ethnographic research as an essential part of its new product, service, and experience design process. Ethnographic research has many benefits, but it's not without its challenges. How will using VR help the firm overcome some of these obstacles inherent in this type of research?
In 2016 Microsoft launched its mixed reality headset, HoloLens, which promises to propel the company to the front of the tech race.
Automation is here to take jobs…but can augmented reality do something about that?