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Andrey
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Thanks for you article! As I am unfamiliar with the automotive industry, it was an interesting read.
Regarding your question, I think GM should be careful with continuing to change its culture. Embracing additive manufacturing has worked for them and has shown great results, and I think they should keep focusing on that direction for now. Integrating too much too fast will cause confusion and inconsistencies, which will reflect in either delayed production or real faults in production cars. It seems GM is trying to bridge between tradition and innovation, and it should let the feedback loops settle before running too fast. As you’ve mentioned, the competition is going through similar changes, so it would not be losing too much of a relative advantage.
Love your article! Creating aircraft parts using 3D printers would have been unbelievable just a few years ago. I hope their new CEO will realize the full potential of this manufacturing process.
I wonder why GE decided to focus on additive manufacturing specifically in the aerospace industry. As a conglomerate, I would assume they could bring this innovative approach to all of their divisions. Do you see any reason why aerospace is an especially beneficial field to start from? Where else in GE do you see this process benefitting?
Thanks for the article! This is a hard dilemma, and its impact only grows stronger as the days go by.
I believe companies should be held liable for the use of their products. On one end of the spectrum, there are regulations imposed on arms dealers especially for that purpose. Since the law always lags technology, I’m unaware of such regulations yet, but they are sure to come. Such products, if they are used for public defense purposes, should be regulated. The root problem is that we can’t trust the Chinese government to have any checks and balances on the use of such technology.
I call and raise your question: next year, when a criminal group hacks the platform to spy on their targets – who will be held liable? The government or SenseTime?
Thanks for the post! Credit card companies have a huge source of data, and I believe they can learn a lot (even maybe too much) about an individual through data science.
I think the point you touched on credit card fraud is especially important. To augment on the issue – in 2018, it is expected that total losses due to credit card fraud would amount to $19B globally (https://www.nasdaq.com/article/credit-card-fraud-and-id-theft-statistics-cm520388). Considering the amount of money on the table, it is not surprising Amex is putting R&D efforts to tackle that issue head on.
I also believe this is an issue to be handled on the long term – as time passes by, more and more transactions move from the physical world to the digital. Thus, people are more susceptible to digital identity theft and fraud – and that must be stopped.
Thanks for your article, it adds another interesting perspective to Valve over what we learned in our Valve case. You paint an interesting trend on the tension between Steam’s open innovation and the direction gaming consoles are advancing to.
For your second question – how to prevent inappropriate material – I believe the answer can be combined with another megatrend, machine learning. Policing an open-content platform is a task that is not unique to Valve. For example, Instagram uses an ML algorithm for anti-bullying: https://www.techrepublic.com/article/how-ai-became-instagrams-weapon-of-choice-in-the-war-on-cyberbullying/.
Implementing such a system can save Valve precious manpower and allow users to keep creating content freely.