Losing at the Census Bureau is as easy as 1, 2, 3…
Despite $600 billion on the line, the U.S. Census Bureau is stuck in the stone age of data collection and analysis.
Despite $600 billion on the line, the U.S. Census Bureau is stuck in the stone age of data collection and analysis.
Planet is using hundreds of tiny satellites to capture real-time imagery of earth's entire surface, and their data imaging software can help answer the questions that you and millions of others are asking.
The fall of Blockbuster remains a classic example of digital disruption. Formerly a dominant player in the rental market, Blockbuster filed for bankruptcy in 2010. The trends the led to the big B's demise are also challenging the media ecosystem today. Will we see more blockbuster failures? Will incumbents be able to adapt?
Netflix has upended the media and entertainment industry, becoming one, if not the biggest, winners in the business. With a simple value capture formula, it has focused on ways to create value for its consumers.
Post analyzes Juicero, company that had great mission – to help people live healthier – and provides thoughts on why it moved from a cool tech kid to the digital revolution loser in 16 months
How a car manufacturer is leveraging virtual technology to drive sales in urban showrooms.
It takes over $2.5B and 10 years to produce one drug. Artificial Intelligence has the power to halve each of that. Enter, BenevolentAI.
Why you should have, “put your money where your mouth is” and invested in the non-tech winner that is Domino’s Pizza instead of in all of the tech titans that we think of today.
Source: https://www.statista.com/chart/8670/dominos-stock-surges/
Blippar could have been the ultimate killer app for AR – it was well-conceived, well-received and well-funded. But today, 7 years after its founding, the startup is struggling. What went wrong, and where can it go from here?
As new and better VR technologies are developed, Hollywood studios are scrambling to create high quality content for VR platforms. Over the past couple of years, Warner Bros. in particular has experimented with creating VR content for a number of […]