Steam-powered ideas: a market for open innovation
Videogaming is a notoriously challenging industry. How then has Valve been able to develop such a dominant position since its founding in 1996?
Videogaming is a notoriously challenging industry. How then has Valve been able to develop such a dominant position since its founding in 1996?
The videogames market is large (with expected revenues of $138 billion [1]) but highly fragmented, with multiple corporations vying for market share. Increasingly, traditional companies like F1 motorsports are moving into videogames to expand their core product offering [2]. Hence, […]
Suppliers and customers agree that digital distribution is the way of the future for videogames. So what should GameStop, the industry's leading physical retailer, do?
What do Barnes&Noble and GameStop have in common?
1. They once were consolidated within the same company; AND
2. They are both big victims of Amazon and Digitalization!
Find out more about this wild and crazy story of a retailer gone wrong!
Magic: the Gathering is a collectible card game born of the physical realm which has increasingly migrated to digital over the past years
Bethesda Game Studios produces high quality, in-depth video games that are committed to only two story lines, and uses teams that are as equally committed to each other as the company is to the Fallout and Elder Scrolls series. However, Bethesda may be giving up opportunity for innovation in the process.
GameStop has avoided Blockbusters fate by changing its Business and Operating models.