What is the next frontier for Blizzard (and EA — @KQ)? It seems like the gaming industry is approaching a tipping point as the quantity of players explodes (I believe League of Legends tipped over 1 million players simultaneously online recently). What does the future hold? Is it proliferation of games? Or the launch of more adjacent opportunities — such as virtual reality / leagues?
If virtual reality, I think their operating model will continue to flourish.
With the hiring of Steve Bornstein, it looks like Blizzard is headed for the latter — in that case, I expect a radically new (or altogether separate) set of business/operating models.
Fascinating! It strikes me that the parity, limited number of games, and deep college infrastructure give the NFL a substantial advantage over other leagues. Would the MLB be more popular if college baseball had better viewership? To what extent do our professional leagues have an interest / responsibility to build out future talent?
How might this be applied to “new” leagues — whether growing sports (squash/lacrosse) or e-sports (video games)?