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Digital Innovation and Transformation

Digital Innovation and Transformation

MBA Student Perspectives

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AR/VR‘s Today and Future in Alibaba: In Retail and Beyond

Posted on April 28, 2017 by Yao

What can this internet conglomerate do and how can it thrive in AR/VR?

Labster – teaching lab experiments in VR

Posted on April 28, 2017 by LiDe

Labster is redefining how students learn and experience science. Through immersive VR and gamification, Labster recreates a virtual lab, saving millions of dollars for schools and universities worldwide.

New York Times: 360 degrees news

Posted on April 28, 2017 by Daniel C

In 2015, the New York Times launched its virtual reality app. It proved an instant hit. Where to go from there?

Lessons from the Google Glass Debacle

Posted on April 28, 2017 by Techie

Glass: How Google got to eat its billionaire size humble pie

Jaunt: Netflix Meets Gopro Meets Hollywood Studio..for VR

Posted on April 28, 2017 by Julia

Can a hardware, software, and content creator bring VR media to the masses?

PTC’s ThingWorx Studio: AR to Reduce Maintenance Time and Cost

Posted on April 28, 2017 by Andrea

How an early mover can use network effects to beat competitors

Deepstream VR: Using Virtual Reality to alleviate pain

Posted on April 27, 2017 by sidharthmishra

Deepstream VR is creating virtual reality games and tying them up with biofeedback sensors to develop experiences which help patients surmount pain. This has the potential to not only reduce pain effectively but also reduce opioid addiction.

HoloAnatomy: AR bodies, ARselves.

Posted on April 27, 2017 by SonaliBloom

The mixed reality experience of HoloAnatomy enables users to study human anatomy with a high level of detail and interactivity that is revolutionary in the field of medical education.

Matterport: Cool Product, Funky Business

Posted on April 27, 2017 by Ravneet Uberoi

Matterport creates awe-inspiring immersive 3D experiences in VR but struggles to hone in on the right business.

Jaunt – Making the Shift from Product to Platform in VR

Posted on April 27, 2017 by Dan Sawyer

High end VR camera company looking to make the shift from product to platform for content creation and distribution

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